Monthly Archives: March 2008

MBP in the shop

My Mac Book Pro is in the shop getting the inverter board swapped out. They said it should take 3-7 days. Today is the 7th day, so I guess I’ll start complaining tomorrow.

Posted in Asides | Leave a comment

RTWarp – Hyperbolic Geometry Demo

This is an old demo I’ve radically updated. Way back when I built an image distortion demo in Macromedia Director lingo (ran about 0.1fps) . This version is built in a GLSL vertex shader (runs 90fps). If you have an … Continue reading

Posted in News, Personal Experience | Leave a comment

RTSwarm – Vector Fields on the GPU Demo

Lately I’ve been spending some time learning GLSL shaders. I’ve managed to coerce fragment shaders to act as sort of pseudo geometry shaders. I do this by loading an array of vertexes into a float pixel buffer and use it … Continue reading

Posted in News | Leave a comment