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MyBlogLog
Monthly Archives: March 2008
MBP in the shop
My Mac Book Pro is in the shop getting the inverter board swapped out. They said it should take 3-7 days. Today is the 7th day, so I guess I’ll start complaining tomorrow.
Posted in Asides
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RTWarp – Hyperbolic Geometry Demo
This is an old demo I’ve radically updated. Way back when I built an image distortion demo in Macromedia Director lingo (ran about 0.1fps) . This version is built in a GLSL vertex shader (runs 90fps). If you have an … Continue reading
Posted in News, Personal Experience
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RTSwarm – Vector Fields on the GPU Demo
Lately I’ve been spending some time learning GLSL shaders. I’ve managed to coerce fragment shaders to act as sort of pseudo geometry shaders. I do this by loading an array of vertexes into a float pixel buffer and use it … Continue reading
Posted in News
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