Daily Archives: March 20, 2008

RTWarp – Hyperbolic Geometry Demo

This is an old demo I’ve radically updated. Way back when I built an image distortion demo in Macromedia Director lingo (ran about 0.1fps) . This version is built in a GLSL vertex shader (runs 90fps). If you have an … Continue reading

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RTSwarm – Vector Fields on the GPU Demo

Lately I’ve been spending some time learning GLSL shaders. I’ve managed to coerce fragment shaders to act as sort of pseudo geometry shaders. I do this by loading an array of vertexes into a float pixel buffer and use it … Continue reading

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Black Sea Gallery Deserves to go Out of Business

Well, it’s been a month now. My Wolly Bully sofa is performing pretty well and there seems to be no more surprises. But, what an ordeal it was. There is an egregious problem with the management and logistics at Black … Continue reading

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